Some pictures may crash wings (even if their size is a power of 2). select all edges of the top and the bottom circle except for one edge on the top and one on the bottom.select a edge which goes from the bottom to the top of the cylinder.If you want to unwrap e.g a cylinder, do this in the "UV Mapping" mode: Just take the texture you have and run it through like brightness/contrast/saturation And if it's like orange, then the object is copperish cus it'll reflect only the orange light that hits it.If it's white, then the object is totally shiny (window).Optional: Set Reflect factor (if "1" is not needed) The specular map is the color of the light that the object actively reflects."" on the image (Outliner) -> Refresh (to update the image in Wings3D)".Modify the external image (using you favourite image manipulation program e.g "The GIMP")."" in AutoUV -> Create Texture -> OK" (maybe you want to tweak some setting like "Texture size").Arrange the geometry in the AutoUV Windows so it fits best in the window."" -> Continue -> Unfolding" (or "" -> Continue -> Projection", this depends on the preferred outcome)." -> Select one of the "AuvChartX" Entries".Select contiguous faces of a specific area.Sometimes a "" -> Segment by -> Projection" or a "" -> Segment by -> Feature Detection" is a good start for this." on the image (Outliner) -> Refresh (to update the image in Wings3D)".Replace this image with the primitive texture you have." on the image (Outliner) -> Make External"." in AutoUV -> Create Texture -> OK" (maybe you want to tweak some setting like "Texture size").
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